Hey what’s up friends, Rwenful here, back again with more tips on how to squeeze every last bit of DPS from your beautiful Demon Hunter killing machine, so sit back, grab the popcorn, and get ready to turn it up to 11! Patch 2.0 introduced a lot of new changes to the game, and when […]
Tag Archives: Mobs
Demon Hunter Inferno Build (Patch 1.0.3) & How to Gear Up
Hi friends! I’m finally back from a long trip through Europe! I had a great time, saw some awesome things, and drank a lot of beer! The trip was great, but I couldn’t really enjoy it knowing that Patch 1.0.3 was going to drop and change some key things for us Demon Hunters. Watching the […]
Solo Inferno Build – Demon Hunter Inferno Guide
NEW – 6/28 – I have a new guide for patch 1.0.3 complete with videos! Check it out at http://www.diablo3artisans.com/demon-hunter-inferno-1-0-3/. I’m going to stop monitoring this thread, so if you have a comment for me, please leave it on the latest post! Cheers! Hello friends and welcome. I’m Rwen and I’m a Demon Hunter junkie. […]
List of Random Mob Modifiers
Depending on what difficulty you’re running, Normal as 1, Nightmare as 2, Hell as 3 and Inferno as 4; mobs that spawn randomly in the game are given 1, 2, 3 or 4 random affixes. These are randomly selected from the list below and then those abilities are used randomly against you. So if you’re […]
Demon Hunter Solo Build – Hell / Inferno
This is a completely different approach to playing the Demon Hunter in hell difficulty than I have taken in my other guides. This is a user submitted build: “Evasion Fire is the next Demon Hunter nerf! Use it before we lose it!” There seems to be as many ways to play the Demon Hunter as […]
Chakram vs. Impale Demon Hunter
Chakram, Impale, Rapid Fire and Elemental Arrow are the four secondary abilities suggested by Blizzard’s Demon Hunter skill system. Rapid Fire is a great single target ability, best used in a coop game or at early levels for fun while Elemental Arrow, especially with Frost Arrow is an interesting hybrid AoE/direct damage, but what I […]